1. Each team must have three or four players on their roster and be registered as a team by the predetermined entry deadline. Additions and/or changes on rosters will not be permitted under any circumstance after the entry deadline.
    2. Players may appear on only one (1) team roster for each tournament. Any player appearing on more than one (1) team roster may be disqualified from participation in that tournament.
    3. The age of the players is determined as of Saturday of the event weekend.
    4. Adult teams will be placed into pre-established age brackets for each men’s and women’s divisions as follows: Ages 18-22, 23-30, 31-40, 41 and above.
    5. School age teams will be placed into pre-established brackets for each boy’s and girl’s divisions as follows: Grades 11-12, 9-10, 7-8, 5-6, 3-4.
    6. To ensure proper placement of your team, please make sure that all three to four players fit the established age/grade category.
    7. If a player does not meet the Age requirement in the Adult Division, your team will be placed into the category of your youngest player.
    8. If a player does not meet the Grade requirement in the Youth Division, your team will be placed into the category of your player in the highest grade.
    9. Identification for any specific player (e.g. birth certificate, drivers license, school ID, other photo ID, etc...) may be required at event to verify information provided on the original team application. Identification requests are made at the discretion of event staff.
    10. If any of a player’s personal information listed on the team application is inaccurate, the player will be eliminated from participation in the tournament. Discovery at any time after registration of the player in question may also result in elimination of the whole team from further competition.
    11. Eligibility problems will be enforced from point of discovery. No replay of games or adjustments will be allowed for previous contests and standing involving the team in question.

    Wildkits 3-on-3 Tournament RULES


    1. All games may start and be completed with any number of players (3,2,1).
    2. Both teams will warm-up at the same time prior to the start of the game.
    3. Only those teams scheduled to play are allowed to occupy the court at the scheduled time.
    4. Teams must be at their court at the scheduled game time, even if games are “running behind” for any reason. The final point of reference for scheduling procedures shall be the Bracket Area.  Game time is forfeit time.
    5. SPECIAL NOTE: We suggest you be at your court 15 minutes before the scheduled game time and stay there until game is played.
    6. Disputes or questions on interpretation are settled by the gym supervisor.


    1. A field goal is worth 1 point.
    2. A successful goal from beyond the 19’9”arc is worth 2 points. The player shooting must have both feet completely behind the arc when initiating the attempt.
    3. The following scoring rules apply for the Adult, High School and Middle School Divisions: All Games - 20 points win by 2, up to a maximum of 25 points. (example: 20-18, 23-21, 25-24)
    4. The following scoring rules apply for the Grade School Divisions (5-6th) (3-4th): All Games - 15 points win by 2, up to a maximum of 20 points. (example: 15-13, 18-16, 20-19)
    5. All games will have a 25-minute time limit. The Official starting time will be recorded by the Official on the scoresheet, The Official Time will be under the jurisdiction of the Official (The Official Time will be stopped only during timeouts – regular and/or injury).
    6. The team leading at the end of the 25-minute time limit will be declared the winner.
    7. If the game is tied after 25 minutes of play and no team has reached the required number of points to win the game, the Official will flip a coin to determine team possession. The first team to score will win the game.


    1. Each team is allowed one (1) one minute time-out per game. Exception: 41 and over division is allowed two (2) one minute time-outs per game.
    2. If play is stopped by a teammate or Official to attend to an obvious injury, then the injured player must sit out at least until the next dead ball.
    3. Player substitution is permitted during any dead ball situation.


    1. All jump balls go to the defensive team.
    2. The ball must be “taken back” to the marked line on the court on every change of possession. “Taking back” means both feet and the ball behind the take back line. Violation occurs only if a basket is made by the team failing to properly “take it back”, and will result in loss of point scored and possession of the ball will go to the other team. If the ball is not “taken back” and then advanced, any other violation, common foul, offensive foul, intentional, flagrant or technical foul called by the official will be honored. Exception: If a player is fouled in the act of shooting and makes the basket prior to properly “taking it back”, the foul will be honored; however, no points will be awarded.
    3. After all successful shots, the ball must be checked by the defense and passed in by the offense.


    1. Shooting foul on made basket: whether the ensuing free throw is made or missed, possession goes to the defensive team.
    2. Shooting foul on missed basket: if free throw is made- possession goes to the defensive team. If the free throw is missed, the offensive team retains possession. NOTE: One (1) free throw will be awarded to the fouled player, even if fouled in the act of attempting a shot from behind the 2-point line. On shooting fouls from behind the 2-point line, a made free throw will count for 2 points.
    3. Non-shooting fouls: on or after the 7th team foul– If the free throw is made, possession goes to the defensive team.
    4. Non-shooting fouls: on or after the 7th team foul– If the free throw is missed, the offensive team retains possession.
    5. If a foul is committed as time runs out, a free throw will be awarded to the fouled player.


    The Official may assess a Technical Foul for any misconduct, flagrant, or intentional fouls committed by a player(s).This may include:

    1. A Contact Foul intended to hurt an opponent, fan or Official
    2. Vulgar or verbally abusive behavior
    3. Other misconduct deemed inappropriate by the Official (e.g. intentionally kicking the ball, etc....) or
    4. A contact foul designed to neutralize an opponent’s obvious advantageous position.
    5. Fighting and/or ‘Throwing a Punch’ automatically results in a Technical Foul assessed against the players(s) involved. Free Throws will be awarded as described above and will result in immediate dismissal of the player(s) from the tournament.
    6. A Technical Foul will be counted as a Personal Foul and Team Foul.
    7. Continuous misconduct, intentional and or flagrant fouling by a team or player may result in dismissal from the game or tournament at the discretion of the Official or other Tournament Official.
    8. PENALTY: A choice between two (2) Free Throws from the Free Throw Line (15-ft.) for one (1) point each, OR two (2) shots from behind the 2 point line for 2 points each will be awarded to the offended team. In either case, the player shooting must have both feet completely behind the line when initiating and completing the attempt. The Team Captain may designate the player to shoot. The Offended Team will retain possession of the ball whether the shots are made or missed. Any player committing two (2) Technical Fouls in a game is automatically ejected from that game and his/her teams’ next game.